Let’s get back to the basics for the benefit of the people who don’t carry the flame for a 14-year-old RTS game. Tesla coils are going out all across Europe It’s a shame that so few other creators ever tried the same. But you can trace the lineage back to the WWII RTS. There’s less of a focus on pinning, and you have mechs instead of tanks (or other vehicles for that matter). Indeed, Iron Harvest is dieselpunk Company of Heroes. Anna Kos, a village girl with a rifle and a bear, is about to get involved in some serious stuff. The truce between the three powers is shaky. In the campaign, half of Polania is occupied by the Rusviets. The game allows you to take control of the forces of Polania, Saxony, or Rusviet sometime after World War I - but with mechs - ended. Iron Harvest is set in the 1920+ universe created by Jakub Różalski, and expanded upon in the excellent board game Scythe. If there’s one thing certain though, it’s that when Iron Harvest was announced, the plentiful comparisons to Company of Heroes were true. That is, if not for the fact that almost no games followed their example, and their sequels actively squandered it. You could describe Warhammer 40,000: Dawn of War and Company of Heroes as revolutionary RTS games.
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